//twopts.txt - Like basic monst, but this character spends all its time oscillating 
// between two nav points.
// Memory Cells:
//   Cell 0 - Dialogue node
//   Cell 1,2 - Stuff done flag. If both 0, nothing. Otherwise when this is killed, set to 1.
//	 Cell 3 - The nav point the character marches to.
//   Cell 4 - If 1, this creature goes straight to the nav point immediately
//     and never returns

begincreaturescript;

variables;

short i,target;
short path_a_or_b = 0;
short last_walk;
short sent_alert = 0;

body;

beginstate INIT_STATE;
	set_level(ME,28);
	set_name(ME,"Loyalist Warrior");
	if (creature_type(ME) == 241)
		set_name(ME,"Assault Kyshakk");
	if (my_number() == 46) {
		set_name(ME,"Guardian Hrognar");
		set_level(ME,30);
		set_boss_level(ME,2);
		bless_char(ME,2);
		set_new_abil(ME,12);
		force_char_status(ME,0,20);
		force_char_status(ME,1,20);
		force_char_status(ME,8,20);
		force_char_status(ME,16,20);
		}
		
	

	last_walk = get_current_tick();
	break;

beginstate DEAD_STATE;

	if ((get_memory_cell(1) != 0) || (get_memory_cell(2) != 0))
		inc_flag(get_memory_cell(1),get_memory_cell(2),1);
break;

beginstate START_STATE; 
	// if I have a target for some reason, go attack it
	if (target_ok()) {
		if (dist_to_char(get_target()) <= 16)
			set_state(3);
			else set_foe_target(ME,-1);
		}
	
	if (get_foe_target(ME,8,0)) {
		do_attack();
		set_state(3);
		}
	if (who_shot_me() >= 0) {
		set_foe_target(ME,who_shot_me());
		do_attack();
		set_state(3);
		}
	
	if ((gf(68,13) > 1) || (gf(68,6) == 2)) {
		if (gf(68,1) > 0) {
			if (dist_to_nav_point(ME,1) <= 2)
				erase_char(ME);
			approach_nav_point(ME,1,1);
			}
			else approach_nav_point(ME,0,1);
		}
		


	if (am_i_doing_action() == FALSE)
		end_combat_turn();
break;

beginstate 3; // attacking
	if (target_ok() == FALSE)
		set_state(START_STATE);



	do_attack();
break;

beginstate TALKING_STATE;
	if (gf(68,1) > 0) {
		print_str("Talking: Now that the rebel leader is dead, this warrior is");
		print_str("  heading back to the Zephyr Oasis.");
		}
	else if (gf(68,13) > 0) {
		print_str("Talking: This warrior is too busy to talk right now.");
		}
		else begin_talk_mode(get_memory_cell(0));
	break;